Hey, I’m Rico, I’m passionate about making games!
I have
4 years of experience in making games and specialize in level design. I love working in a team and figuring out how the design, art and narrative can improve the player experience. I’m creative and always proactive in solving problems.

or scroll down to check out the many projects I’ve worked on!

Looking for an internship ASAP!

What I’m working on right now:

since January 2024 I’ve been working on a Half-Life: Alyx mod, based upon the John Carpenter movie “They Live”. The main mechanic revolves around the “Hoffman Spectacles”, with which the player unlocks an extra layer of information (see video above).
this mod is still a work in progress, more information about it will follow!

In the meanwhile, check out some of my other projects below!


previous projects:

S.P.L.I.C.E.D.

Project duration: 32 weeks (from september 2022 to June 2023)
Time on the project: 24 weeks
Role: Level Designer
teamsize: 30 developers + outsource

Take on the role of a strong-willed woman determined to challenge the tyranny of the mob leader Jiaolong and free Chinatown from their oppressor in this 3D side scroller action adventure, Metroidvania. Discover forgotten secrets and powerful weapons that will help you traverse the treacherous streets, as you set off on a dangerous mission to fight the mutants, monsters, and other enemies hiding within.

Project duration: 24 weeks (from November 2021 to June 2022)
Time on the project: 16 weeks
Role: Level Designer
teamsize: 21 developers

A 3d platformer with a telekinesis ability and multiple movement mechanics. Play as a mysterious, magical character, helping souls to pass on to the afterlife by collecting scattered pieces of their soul.  Explore an oneiric limbo world and face challenges to complete your mission and unravel the secrets and mourning of the lost souls

Project duration: 24 weeks (from November 2021 to June 2022)
Time on the project: 8 weeks
Role: Level Designer
Teamsize: 10 developers while I was on the project
(27 developers have worked on the project in total)

Duckside of the Moon is a survival game about Doug, a talented duck astronaut, who gets sent up into space for a research expedition. This brave duck must find resources to improve his gear and fix his spaceship, so that he can return home to his friends and family. While doing this, he must overcome dangerous environments as he realizes that he might not be the only one up here...

Project duration: 24 weeks (from November 2020 to June 2021)
Time on the project: 16 weeks
Role: Level Designer
Teamsize: 12 developers while I was on the project
(19 developers have worked on the project in total)

A first person horror game, in which the player explores an old soviet bunker and uses puzzles and their thermal camera to solve puzzles and escape from an experiment gone wrong

Church attack

Project duration: 8 weeks (from September 2020 to Oktober 2020)
Role: Level Designer
Teamsize: solo project

An unreal tournament map I worked on. The map’s geometry is inspired by buildings around Breda, with the centerpiece being the Heilig Hartkerk, a church in Breda that has recently been renovated as a apartment complex

KOTH_IGAD

Project duration: 2019 - now (still ongoing)
Role: Level Designer
Teamsize: personal project (due to this there have been a lot of pauses in development)

A team fortress 2 map I am currently working using the King of the hill gamemode. The map uses unique geometry at the capturepoint to promote different strategies from other KOTH maps

Smaller Passion projects

  • Incognito HQ

    September 2021

    3d model of a digital gallery, first made as a passion project, which later turned into freelance work.

  • Ethereal collective

    January 2022

    Freelance work for ethereal collective, designing digital tickets for art-events across the world

  • 3d printed glyphid exploder

    a 3d print I made of a glyphid exploder from the game deep rock galactic. The model came from the boardgame and was printed at roughly 300% scale. printed as a gift for Nick Dry who ended up painting it.

Tools I use:

  • UT Editor

    3 years of experience using unreal engine 4, 1 year of unreal engine 5 experience

  • Photoshop

    7 years of experience using photoshop

  • Microsoft Office Suite

    over a decade of experience with most of the tools in the Microsoft suite

  • P4V

    4 years of experience

  • Trello

    4 years of experience

  • Jira

    3 years of experience

  • Autodesk Fusion 360

    close to a decade of experience

  • Ultimaker Cura

    8 years of experience

  • Gimp

    3 years of experience

  • Valve's Hammer Editor and Hammer++

    5 years of experience